

Texturing (week 11)
This week was dedicated to mostly texturing the model. The unwrap was tricky as my model contains a large amount of curves and domes, I...


Week 15 walking forward and moving on
Please forgive me, I don’t know really what to say. If you wish to see to see what I would change technically about this model, please...


Week 10 Zbrush chaos and normal maps
Right this week I’m doing normal maps via baking a high poly sculpt in Zbrush, why? Well I feel my model have few points of detail to...


Week 9 Feel free to skip this one!
I am writing this from home. I will not lie, I have not worked on my project this week. Honestly I’ve been unable to leave the house...


Week 8 This week as been quite the adventure!
First things first, I Finally got a design that I liked! It is a fusion of my favourite parts of design 12 and 16; Mostly I just took the...


Week 7, the start of the sentry gun
This week has been unusual to say the least, for a long time I had not really done much proper concepting that it was difficult to get...


Evaluation of the film room
What scenes I considered and why did our group choose our scene When we first started the project we all had our independent ideas, I...
Week 5, let me tell you a story.
I find it highly amusing that this post was redone and changed so much as the main focus of this week was the iterative process and the...


Revenge of the spheres
First thing to say I used weird and wonderful brushes this time (not just the default circle) as per my tutors recommendations! With that...